New York Race 2215 - Wanadoo Edition - PS2


Synopsis

Have you always dreamed of being in Korben Dallas' shoes as he thrashes around the sprawling metropolis of New York in 2215? Well now you can! Take the wheel of the infamous flying taxi, and pilot it through the maze of airborne traffic and high rise tower blocks in NY RACE, the game inspired by the futuristic movie The Fifth Element.

 

 

Contribution

I worked on the multiplatform rendering engine (PC/PS2) and wrote the DirectX 8 specialization of the engine. I also did some FX and a lot of global debug on PC and PS2. Futhermore, I wrote the MFC configuration Box.

 

Sidhe - Kalisto Entertainment - XBox


Synopsis

Sidhe was a tactical RPG developped by Kalisto entertainment. Sidhe took place in a Middle East atmosphere, you were a god fighting other gods incarnating into heroes

 

Contribution

Sidhe used the same engine as New York Race 2215 , so I also wrote the DirectX 8 specialization of the engine. I did some FX too, realtime shadows and specular highlights

 

GT Online - Kalisto Entertainment - PC


Synopsis

GT Online is an innovative racing game, it allows player to race versus real life pilots in realtime during racing events. The position of the AI car on your screen is the real position of the car during the race, updated by onboard GPS. Futhermore, graphics are still really good, cars were 3000-6000 faces and a lot of FX enhance the experience.

Contribution

I worked on the rendering part of the game, and was in charge of the FX, so I designed and coded FX like:

  • Realtime shadows
  • Volumetric smoke
  • MGS2 like water effect with true refractive drops
  • Headlight projection
  • Dynamic weather effects and environment


Download Video (22 Mo - DivX 5.05)

 

Furry Tales - Phoenix Games - PS2


Synopsis

Furry Tales is the first game we made with Mad Monkey Studio. It's an innovative action RTS wich received pretty good reviews despite its small budget.

"We played Furry Tales cooperatively for the better part of a day. Despite the apparent control limitations of the PlayStation 2, all of the systems worked. That is, unit construction, unit deployment, building construction, and building use were all simple and effective" - IGN

 

Contribution

I worked on the game design and I also was the lead programmer of the team. I worked on GFX engine (above RenderWare), Kernel, AI and and FX. Here are some of the things I did:

  • Precomputed soft shadows
  • Trail FX
  • Decal projections
  • Pathfinder optimizations

 

Totally Spies - Ubi Soft - PS2/Wii/PC


Synopsis

Totally spies was our first Wii game. It's a party game inspired by the famous and popular animated serie. You must defeat the 10 bosses. Each one using special rules to counter you.

Contribution

I was the lead programmer and I wrote the rules and code of the Board part and designed and wrote some of the minigames

 

 

Fort Boyard - Mindscape - Wii


Synopsis

Fort boyard is certainly the best game inspired by this famous French TV show. Contestants have to pass trials to get keys and clues in order to open the treasure room grid. They'll also have to answer riddles from the master of the fort:"Le père Fouras".

Contribution

I was the Lead programmer on this project and wrote half of the trials. I also wrote a physic engine used in rope animations among some other things:

  • Spring based physic engine
  • Global illumination baking
  • Deep wiimote use
  • Water shader using TEV Unit

 

Pirates Hunt for Blackbeard's Booty - Activision Blizzard - Wii


Synopsis

Arghhh Matey! Live the pirate life and play pirate-themed activities with your friends. The game features fun pirate characters, treasure collection, and the ultimate customization of your characters and games.

Contribution

I was the lead programmer, I used my physic engine to develop the MiniGolf game. I also wrote the AI for 3 games (Golf, Maze and Ship battle)

 

Partouche Poker Tour - Mindscape - PC/NDS


Synopsis

Partouche poker tour is a poker trainer. You are guided around the world to learn lessons on each part of the game (Written by poker pro Manuel Bevand). You also have minigames to complete your training.

Contribution

I was the project manager and wrote a big part the 2D/3D engine used by the game.

 

 

Science Papa - Activision Blizzard - Wii/NDS


Synopsis

Science Papa is a game we made for Activision. It's a game where you have prove your scientific worth against a cast of rival scientists through a series of science mini-games. The gameplay is inspired by Cooking Mama and Order Up.

Contribution

I worked on the engine and some FX of the game including particules, flares etc ...

 

 

Deal or no deal Special edition - Zoo publishing - Wii retail and PS3 prototype


Synopsis

Deal or no Deal is an incredibly famous game in the United States. The contestant chooses one of the 26 suitcases and the models open all the remaining cases one by one. Each case contains a money prize. At some point in the game, the Banker offers money for the contestant's case.

Contribution

I'worked on the engine, made some skinning optimizations and a TEV rim shader and a minigame.

 

 

Up - THQ - PSP


Synopsis

By tying thousands of balloon to his home, 78-year-old Carl Fredricksen sets out to fulfill his lifelong dream to see the wilds of South America. Right after lifting off, however, he learns he isn't alone on his journey, since Russell, a wilderness explorer 70 years his junior, has inadvertently become a stowaway on the trip.

Up for PSP is a direct port from Asobo Studio's PS2 version, we worked with Asobo's teams to release this PSP platformer on time for the movie.

Contribution

I worked as lead programmer on this version, made a lot of speed and memory optimizations, including VFPU assembler, to reach the target framerate. I also worked on TRCs and network code

 

Sketch Hop - iPhone 3GS


Synopsis

Sketch Hop is a highly addictive game where your must jump from platform to platform without ever falling. Sketch Hop is the world first iPhone 3GS exclusive game. It introduces a never seen before shading technique on a mobile device.

"The effect is actually pretty impressive when you see it live . It's like a colored-pencil drawing had come to life." -touchArcade.com

 

Contribution

I did this game alone with a graphist. I wrote the 3D Engine (Orion), the game design and all the code.

 

PicoGP - iPhone/iPad


Synopsis

PicoGP is a strategic flick racing F1 game in which you have to use your finger as your car's propulsion system, literally flicking it around the race track. You have to carefully manage your gears and trajectories to finish on the podium

Contribution

I also was alone with a graphist, made the game design and all the code including the AI.

 

 

French Cycling Tour - Anuman - iPhone/iPad


Synopsis

French cycling tour is a tactical cycling game derivated from PicoGP with additional rules with stamina and drafting management. It's a game we made for Anuman with a really limited budget.

Contribution

Like PicoGP I made the game design and all the code.

 

 

Misc contributions

 

Here are some games I've been credited in for minor contributions or R&D work.

 

Orion - PC/iPhone/iPad/PS3/XXX

Orion is the game engine I wrote for Mad Monkey Studio. I made a first draft called "PaWa" just before Mad Monkey Studio to render Doom 3 levels using DirectX assembler shader level 1.1. I made specular normal mapping and Fake HDR with thoses 8 instruction slots!

After some project using this engine(PC Games and serious gaming) we felt the need of a next-gen multiplatform engine. The architecture was pretty solid I used it as a base for our new engine:"Orion"

I started to write this new engine alone with two platforms : PC and iPhone (ES1 and ES2) and wrote the first 3GS exclusive game : Sketch Hop

At this point we started to use and improve the engine for various games, production flow came up with full FBX toolchain.

We had a PS3 prototype to make so I wrote a PS3 Driver (PSGL/Cg) with some effects including PCF shadows skinned normalmapped&envmapped characters ...